

Worth an increasing amount of points (though we're never sure quite how much each tile's worth), these letters can be used to really bump up your score for a word - so much so that our best scoring word is currently only five letters long, thanks to the amount of bonus tiles we used to make it. On the other hand, you'll also be rewarded for spelling large words with bonus tiles, which are either green, gold, or a blue diamond. Of course, it's not just through spelling short words that the game punishes you - you'll find yourself collecting fire tiles as you progress randomly, as the game tries to make the latter difficulty levels harder. If Everybody Plays' own Sarah played Bookworm, this is likely what her grid would look like. If they reach the bottom, and you don't use them on your very next go, they'll destroy your library, and it'll be game over. Like a normal tile, these letters appear at the top of the grid, but then, on each turn you don't use them, they destroy the letter below, slowly melting their way to the bottom of the grid. If you repeatedly spell words that are less than three letters long, Bookworm's been designed to actively punish you, by rewarding your hard effort with a fire tile. There's a lot more at stake than just making yourself feel clever here, as spelling long words is essential for staying in the game. In this way, if you really know what you're doing, you can sometimes manipulate letters on the grid to let you spell some incredibly long words, by eliminating the tiles that are getting in your way, by using them in words.Īnd constantly pushing yourself to build bigger and better words is an important strategy to have. However, whereas on Boggle, you could spell what was effectively the same word several times (putting an 's' or 'ed' or 'en' on the end was a favourite strategy of ours), on Bookworm, the tiles are single use only - when you've spelled a word using them, they vanish, and a number of new tiles drop down from the top.

What this usually leaves you doing is spelling several different variations of the same word, adding extra suffixes or prefixes as you can, in an attempt to earn the most points.

In a similar way to Scrabble, different letters seem to worth differing amounts of points, but there doesn't seem to be much of a way of telling what letter's worth what. Spelling a six letter word never fails to feel like an achievement - it's nice that the game defines words too - though a shame the selection's rather limited.
